Marvelous Designer to quad clean topology 3ds max
credits : Salim Ljabli
I’ve started exploring Marvelous designer and try to see how i can integrate it in my workflow, to save me time and speed up my work pace .
Here is a trick i used to use for detailing on complex shapes but works fine to convert the tris to quad or better say to build a clean base topology for your sculpting .
I’ve used UV to Mesh script.
you can also use slideknit script it almost does the same thing the only difference is speed.
i prefer using UV to mesh because it also offer an option to detach mesh based on uv seams
i hope this was helpful to you.
2 images to show you difference :
Quads from Marvelous designer :
Base model done in 3ds max using the same technique :