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F.A.S.T
F.A.S.T

Inspired by what Pixar showed on Presto, this tool will really speed up your rigging workflow, but most of all your animation efficiency.

You don’t need anymore to create additional object to control your rigs, everything is triggered by predefined mesh zones and your mouse movements.

So the advantage here, is that it doesn’t slowdown your scene by adding more elements, and most of all, you can control your rig directly on the mesh, without any visual interference, painful Controller selection or separate UI.

So everything becomes very obvious and intuitive.

It seems very obvious that it will work well on facial rigs, but you can really control a lot of different types of rigs.

 

System requirements : 

   – 3dsmax from 2013 to 2017.

Licence details :

Licences are node locked. (you can only use it on one computer).

You don’t need the plugin to open or render a scene, just to create the zones and Animate.

 

To get your Mac Address, you can run this tool inside 3dsmax.

120.00€ TTC
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OverMorpher World Space
OverMorpher World Space

That’s a new 3dsmax plugin for animation.

 

It gives you all the freedom that even the best rig can’t.
You can sculpt your poses in animation at a specific time,
and your corrective poses are blended on top of your mesh deformations.
It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc

That’s a really cool tool to add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation…etc

 

It works pretty well with Combine to attach your animated meshes together before the pose sculpt process.

 

Features :

  • Sculpting tools.
  • You can sculpt the poses outside 3dsmax and get them back in the plugin easily.
  • Quick and easy keyframe access.
  • Update and extract poses.

 

I want to say a big thank you to the beta testers :
Will Eades – RealTimeUK
David Gondcaille – Ouirdo
Matias Zadicoff – Mediaramas
Henrique Melo – Ingreme
Fernando Fracaroli – Clan vfx

 

System requirements :

– 3dsmax 2016 to 2017.

Licence details :

It’s a node locked licence. (you can only use it on one computer).

It comes with free render version if you don’t want to bake.

To get your Mac Address, you can run this tool inside 3dsmax.

90.00€ TTC
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UI Toolkit
UI Toolkit

System requirements :  3dsmax 2013 to 2017.

Licence details :

It’s a node locked licence. (you can only use it on one computer).

You can render locally or bake the animation in Alembic.

To get your Mac Address, you can run this tool inside 3dsmax.

70.00€ TTC
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OverMorpher Mesh Space
OverMorpher Mesh Space

OverMorpher Mesh Space is the release of what I showed a few years ago:

http://hocuspocus-studio.fr/tools/overmorpher/

 

That’s a new 3dsmax plugin.

It works like a morpher, but on top of an animated mesh. It can be placed over a skin modifier, or anything like a point cache or an alembic…etc

Each morph target follows the deformation of a reference vertex, so whatever the animation does before the modifier, the morph will always follow properly.

That’s really handy to add and animate deformations that your rig can’t do, or add different morphologies to copies of the same animated mesh.

 

Features :

  • Create morph from external meshes.
  • Update morph function.
  • Extract morph function.
  • Update by picking a new mesh.
  • Blend multiple morphs together.
  • Strength values.
  • Cache baking options.

 

System requirements : 

   – 3dsmax  2016 to 2017. 

Licence details :

It’s a node locked licence. (you can only use it on one computer).

It comes with free render version if you don’t want to bake.

To get your Mac Address, you can run this tool inside 3dsmax.

70.00€ TTC
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OverMorpher Pose Space
OverMorpher Pose Space

OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation.

 

It is pretty similar to the SkinMorph, Corrective poses driven by your Rig.

Except the poses interpolation is more reliable. The SkinMorph modifier drives the poses depending on the angle between 2 bones.

And because of the nature of rotations in 3d softwares and rotation orders, in some cases, the interpolation doesn’t work as expected.

Mainly on bones which have more than 1 free angle.

 

This plugin is based on what is called a Radial Basis Function, and in this case it is a bit  simplified.

So it doesn’t use angles between poses, but distance between two points, which solves the angle problem, and open new possibilities.

 

System requirements : 

   – 3dsmax  2016 to 2017. 

Licence details :

It’s a node locked licence. (you can only use it on one computer).

It comes with free render version if you don’t want to bake.

To get your Mac Address, you can run this tool inside 3dsmax.

60.00€ TTC
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PhysX Painter
PhysX Painter

Beware of the copies, this is the Original Tool 

 

PhysX Painter is made to very quickly populate your scenes with your assets in a very natural way.

It allows you to create them using a brush,
and automatically place them with Rigid bodies simulation.

Wether you work in architecture, game cinematics, commercials…etc you very often need to add details to your scenes with some assets. Placing them by hand is tedious and takes time to get a natural look.
You also probably tried to do that with some MassFX simulations,
but it takes a lot of time to get the result you want.

Using this plugin will drastically improve your workflow and help you to make more believable scenes in less time.

 

Features :

  • Use any asset you want, your own library or buy them somewhere.
  • Percentage per asset.
  • Paint and delete multiple assets.
  • Paint one by one.
  • PhysX simulations.
  • Paint & re-Simulate locally.
  • Re-Simulate all.
  • Prevent collisions even if you don’t use the simulations.
  • Save and reload brush presets.
  • You can use a specific Gravity, like a directional one or a spherical for example.
  • High def / Low def assets easy switching, or replace by specific mesh.
  • Assets selection and collapsing options.

 

System requirements :

– 3dsmax 2013 to 2017.

Licence details :

It’s a node locked licence. (you can only use it on one computer).

You don’t need a license for render, only to build your scenes.

To get your Mac Address, you can run this tool inside 3dsmax.

50.00€ TTC
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Atom
Atom
Atom is a new geometry plugin for 3dsmax.

It creates similar effects as you can see in After Effect’s Plexus.

Atom uses Particle Flow to generate lines,

points and faces between the particles.

So all you do with Pflow can be used by Atom,

any simulation, MassFX particles…etc

The result is refreshed when the particles are updated

so that’s a non destructive workflow.

You have control over the number of lines, the search distance…etc

All the parameters are animatable.

You can use a multimaterial to shade it.

That’s a geometry so you can also deform it, smooth it…etc.

You can bake complex Atom objects using Alembic

(prefer the free Exocortex Crate plugin) or Xmesh.

 

System requirements :

– 3dsmax from 2010 to 2017.

Licence details :

It’s a node locked licence. (you can only use it on one computer).

 

To get your Mac Address, you can run this tool inside 3dsmax.

50.00€ TTC
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EchOoo PRO
EchOoo PRO

This tool is inspired from tools you can find in 2D animation softwares,

like the Onion Layers in Flash or the Echo effect in After Effects.

It’s a new max object where you can pick different sources and offset their time animation, but also divide this time offset by the number of source copies you want.

– creating nice animated duplication effects, for motion graphics or simply to check your animation without using trajectories.

– copy N times the source object with an animated time delay. 

– you can now offset the transforms of these time copies.

– rotate the copies around an animatable pivot.

– use a spline to place them, slide along that spline.

– create automatically new material ID’s

– detach all faces

– random time offset

 

System requirements : 

   – 3dsmax from 2010 to 2017. 

Licence details :

It’s a node locked licence. (you can only use it on one computer).

 

To get your Mac Address, you can run this tool inside 3dsmax.

40.00€ TTC
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Radius
Radius

The version 2.0 of this Motion graphics tool.

A spherical Gizmo control position, rotation, scale, visibility, modifiers, morphers, and all parameters of the selected objects, you only have to link the parameter you want to animate. You also can use a spline Gizmo and the animation speed is controlled by a falloff curve.

It comes with a Detach Faces tool, and a baking tool.

VIDEO TUTORIALS

 

System requirements : 

   – 3dsmax from 2010 to 2017. 

Licence details :

It’s a node locked licence. (you can only use it on one computer, but you can bake the result to open the scene and render it on other computers).

 

To get your Mac Address, you can run this tool inside 3dsmax.

40.00€ TTC
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FurGuides Painter
FurGuides Painter

Fur Guides Painter is a new tool, which will drastically speed your hair&Fur, Ornatrix andHairFarm workflow.

If like me you are tired to try to brush Hair&Fur using the given brushes, because it just takes too longto have the results your need, this tool is definitely for you.

You will almost never have to use the hair&Fur or ornatrix brushes anymore, and your fur styling will never take more than 10mins or less.

The examples you can see in the begining where really quickly done, using Hair&Fur and the guides painter.The models are free models from Evermotion. And they are just here to show you the natural looking of the fur flow, it’s not about the renderings which was not the point here.

This tool will let you concentrate on the shading and the look of your fur.

Thank you to Paul Smith at busty kelp for the explanations about the autoflow concept.

 

System requirements : 

   – 3dsmax from 2013 to 2017. 

Licence details :

It’s a node locked licence. (you can only use it on one computer, but you can still use the generated splines and the Hair&Fur on other computers).

 

To get your Mac Address, you can run this tool inside 3dsmax.

30.00€ TTC
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Combine
Combine

This tool is derivated from EchOoo and Multimesher,

I have it since I released these two tools and use it a lot in production, so I think it’s gonna be useful for you.

It’s very helpful to combine multiple animated meshes into one,

without loosing their animations and deformations.

Features :

  • pick multiple source objects, it’ll combine them in a new mesh
  • you can replace the sources by a replacer object, the replacer will get the transforms of the sources.
  • you have 6 Retime functions
    • Copy : takes the exact source (or replacer) animation
    • Delay : you can Delay the animation
    • Playback Graph : like in the point cache you can animate a time value to Retime the Sources Animation, slowdown or speed up…etc
    • Position XYZ : Delay animation by axis position.
    • Point Distance : Delay animation by a point distance
    • Spline Distance : Delay animation by Spline proximity
  • A random value which works on top of it.
  • Cache tools to easily point cache the result.

 

 

System requirements : 

   – 3dsmax from 2010 to 2017. 

Licence details :

It’s a node locked licence. (you can only use it on one computer).

Free Render version to put on your render nodes.

 

To get your Mac Address, you can run this tool inside 3dsmax.

25.00€ TTC
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PFlow TM
PFlow TM

PFlow trajectory Mesher.

To mesh particle trajecories with growing meshes.

Different mesh choices and growing options.

All you can do with PFlow, you can mesh it’s animation with this tool, and create nice motion graphics effects.

 

System requirements : 

   – 3dsmax from 2010 to 2017. 

Licence details :

It’s a node locked licence. (you can only use it on one computer, but because the animation is keyframe baked you can open the scene and render it on other computers with no limitations).

 

To get your Mac Address, you can run this tool inside 3dsmax.

20.00€ TTC
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Bezier Attractor
Bezier Attractor

A little scripted modifier experimentation between two bigger projects.

It can be applied on geometries and splines.

It uses a spline object to attract, repulse or rotate vertices.

You can easily create nice wave deformations, splashes, vortex, and a lot of different organic deformations.

Since it’s a scripted modifier, it’s a bit performance limited, but it works perfectly on low res meshes.

 

System requirements : 

   – 3dsmax from 2010 to 2017. 

Licence details :

It’s a node locked licence. (you can only use it on one computer, but you can still bake the animation results in point cache to use it on other computers).

 

To get your Mac Address, you can run this tool inside 3dsmax.

15.00€ TTC
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Pflow Labyrinth
Pflow Labyrinth

A quick Pflow Script to create random growing labyrinth effect.

 

Here is how to setup it quickly :

in the script operator, open or copy paste the downloadable script.

labyrinth_06

  • To modify the effect, edit the script and change the “EACH” value.

This value is by default a random value. You can change it’s random range or set it to a fixed value.

This is basically each frame the particle changes direction, so if you set it to 10, the particles will change direction each 10 frames.

if you keep it random, the changes will be random, and each particle with a different changing frame.

  • You also can change the “SPEED” value.
  • Of course because it’s a Pflow script you can add more Pflow operators to it, like a collision, to keep it inside a volume…etc
Free!
Download
Locks Manager
Locks Manager

This is a small but extremely useful tool. I use it everyday and it saves me a lot of trouble and number of clicks.   It basically shortcuts the access to the “Link Info” options of the Hierarchy Panel. Instead of going … Read More

Free!
DOWNLOAD
Bend Biped
Bend Biped

It adds to the biped, bend joints on Arms and Legs.

With a slider on Hands and Feets to control the bend value.

It also can be use to create good twist bones.It adds the ability to stretch the Arms and legs.

You just have to skin using these new bones and not the biped ones. But you animate using the original biped bones.

Free!
DOWNLOAD
Morph UI Creator
Morph UI Creator

A maxscript to Auto create morph UI.
Multiple UI types : 4, 3 and 2 morphs linker.

Free!
Download
Replacer
Replacer

A maxscript to replace a selection of objects by others.

You can enter a percentage by object, and a random scale value.
It replace the objects and copy the position, rotation, scale and visibility animation.

The old objects are placed into a layer named “Replacer_Old”?

Free!
Download
Super Cam
Super Cam

A little tool to create a dummy and resize it, using hidden dummy properties.

Do not affect the scale properties.

Free!
Download
Tentacle Creator
Tentacle Creator

A Maxscript to create procedural tentacle animation on a bone chain. You can control Speed, amplitude, offset… on X, Y and Z axis. You can also apply random values, and animate the properties.

See also Rotation Spring

Free!
Download