Showing all 22 results

Substance Painter to VRAY
Substance Painter to VRAY

This is a little free tool to help you import and setup the shaders created with Substance Painter, inside 3dsmax and render them properly with Vray.

 

Substance Painter Render : 

rendersubstance

3dsmax Vray Render :

rendermax

 

Step1-Max preparation.

Note: This tool works with the default Vray workflow (with change on gamma).

Setup your scene as usual to export objects from 3dsMax to Substance Painter.

Keep in mind to give correct name without forbidden characters to your shader it’s important.

Step2- Substance Painter

Import your model, bake and create all your shaders as usual (you can follow the great tutorial from Darren Wallace if you need help to setup scene).

Step3- Substance Painter export.

Select the Vray exporter in the config and choose format of your export and the folder where you want to export all your maps.

Step4- 3dsMax import.

Launch SubstanceToVRAY tool (Scripting>run script>SubstanceToVRAY.mse) and select the folder where you create your maps. The script will find all the maps you create and recognize shaders.

If you click on CREATE Shaders, you will find on your material editors the shaders created (with correct gamma correction for the maps) ready to render. You can directly assign new shaders by clicking on “Update Scene Object”.

That’s it!

Free!
Download
Pflow Labyrinth
Pflow Labyrinth

A quick Pflow Script to create random growing labyrinth effect.

 

Here is how to setup it quickly :

in the script operator, open or copy paste the downloadable script.

labyrinth_06

  • To modify the effect, edit the script and change the “EACH” value.

This value is by default a random value. You can change it’s random range or set it to a fixed value.

This is basically each frame the particle changes direction, so if you set it to 10, the particles will change direction each 10 frames.

if you keep it random, the changes will be random, and each particle with a different changing frame.

  • You also can change the “SPEED” value.
  • Of course because it’s a Pflow script you can add more Pflow operators to it, like a collision, to keep it inside a volume…etc
Free!
Download
Locks Manager
Locks Manager

This is a small but extremely useful tool. I use it everyday and it saves me a lot of trouble and number of clicks.   It basically shortcuts the access to the “Link Info” options of the Hierarchy Panel. Instead of going … Read More

Free!
DOWNLOAD
UV to MESH
UV to MESH

– quickly detach mesh elements from UV seams.
– Flatten the Mesh following the UV,
– go from your mesh to the flatten one with a morpher

Free!
Download
Save Button
Save Button

If you’re tired of 3dsmax Auto-saving and freezing when you are working,

this script is for you.

It’s based on an idea of Vincent Lacour.

 

installation :

  • Put the file in the Scripts/startup folder of your 3dsmax installation.
  • Restart 3dsmax

 

How it works :

  • When you start 3dsmax you’ll notice a new tool at the bottom left of your UI.
  • If you right clic on the biggest button, you’ll see a few options :

      – off to turn it off,

      – restart to restart the countdown

      – and a few timing options

  • If you choose a time interval the button starts to count the time.
  • It doesn’t save automatically your file. When the chosen time interval is reached, the button starts to blink in red, so you know you should save.
  • To save your file, just clic on the big button to replace the file, use the + to increment or “As” to save as.
  • Each time you save with these buttons the countdown is restarted.

 

Updates :

03/08/2016 : now resetting a scene also reset the counter.

 

Free!
Download
Bend Biped
Bend Biped

It adds to the biped, bend joints on Arms and Legs.

With a slider on Hands and Feets to control the bend value.

It also can be use to create good twist bones.It adds the ability to stretch the Arms and legs.

You just have to skin using these new bones and not the biped ones. But you animate using the original biped bones.

Free!
DOWNLOAD
Dummy Resizer
Dummy Resizer

A little tool to create a dummy and resize it, using hidden dummy properties.

Do not affect the scale properties.

Free!
Download
Morph UI Creator
Morph UI Creator

A maxscript to Auto create morph UI.
Multiple UI types : 4, 3 and 2 morphs linker.

Free!
Download
Multi Boolean
Multi Boolean

A new tool to perform multiple boolean operations (additions and substrations), in one time.


1. Pick the object wich receive the boolean operations using the first button
2. Use the buttons Addition and Substraction to add objects in the lists.
3. If you want to delete objects in the list you have to double click on it.
4.Click on BOOOOOOOOOOL !!! button and additions and substractions are done.
5. When it’s done you can delete or hide operands.

Free!
Download
Replacer
Replacer

A maxscript to replace a selection of objects by others.

You can enter a percentage by object, and a random scale value.
It replace the objects and copy the position, rotation, scale and visibility animation.

The old objects are placed into a layer named “Replacer_Old”?

Free!
Download
Rot Follow
Rot Follow

This tool add a Float Script on the selected Object.
It forces the object to always rotate (or lookat) following the movement of the master.
You don’t have to rotate the object by yourself, only to translate the master in Autokey.

A new version realtime soon !!

Free!
Download
Super Cam
Super Cam

A little tool to create a dummy and resize it, using hidden dummy properties.

Do not affect the scale properties.

Free!
Download
Tentacle Creator
Tentacle Creator

A Maxscript to create procedural tentacle animation on a bone chain. You can control Speed, amplitude, offset… on X, Y and Z axis. You can also apply random values, and animate the properties.

See also Rotation Spring

Free!
Download
Travel Distance
Travel Distance

A maxscript Controller to measure and expose the distance traveled by an object.1: select an object, a point or something else2: run the script3: in the modify panel, clic on Pick Reference button and pick the object you want to mesure travel distance.

Now, if you animate the object in autokey, you will see the value changing.You can use it in wire Parameter or in expressions or script controllers

Free!
Download
Ultimate Painter
Ultimate Painter

The result of two days of experiments around MouseTools.
You can use it to paint and distribute objects (copy or instances) on the grid or on surfaces. With Random controls, collisions detection, attachment surface…
You can paint all the max objects (geometries, helpers, proxies…)

Free!
Download
Wire Colorizer
Wire Colorizer

This tool will allow you to assign a wirecolor to a selection through a customizable palette.
You can save and reload.

1 : The 1st colorpicker is to distribute in a gradient way the chosen color on the other 9 colorpicker.

 

2 : The boutons “Set” under each colorpicker set the corresponding color to selected objects in your scene.
3 : The ID button place in each colorpicker basic colors, to help preparing an ID render pass.

4 : The Rnd button set in each colorpicker a random color

 

UPDATE 1.1

– You can now save and reload, whenever you want and from one scene to another, your own color panels.

Free!
Download
Auto Wheel
Auto Wheel

Automatic wheel rigging Tool.
Realtime rotations based on Controler movements.

Not perfect, some bugs are still here, just test it.

A new version is coming soon

Free!
Download
Wall Builder
Wall Builder

A new tool quickly made on my spare time for walls creation.

special options :

offset to put different walls together ; you can create a wall following a spline ; random fonctions to randomise bricks ; random colors in a multisubobject.
you can keep all the bricks separate (for exemple to simulate physics destructions) or collapse your wall in one mesh.
You also can use boolean to create holes or windows.

Free!
Download
MultiMesher
MultiMesher
This is a quick FREE tool.

it acts like the Mesher, but instead of picking only one source object you can have a list of them.

And with some boolean options to intersect or subtract the meshes.

There are 4 lists to manage all types of boolean operations, add, intersect, subtract, invert.

It keeps the animation…modifiers, and the uv’s.

and the Source objects remains separate, so it’ll not collapse it in one, like the boolean does.

Free!
Download