A maxscript to replace a selection of objects by others.
You can enter a percentage by object, and a random scale value.
It replace the objects and copy the position, rotation, scale and visibility animation.
The old objects are placed into a layer named “Replacer_Old”
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The version 2.0 of this Motion graphics tool.
A spherical Gizmo control position, rotation, scale, visibility, modifiers, morphers, and all parameters of the selected objects, you only have to link the parameter you want to animate. You also can use a spline Gizmo and the animation speed is controlled by a falloff curve.
It comes with a Detach Faces tool, and a baking tool.
System requirements :
– 3dsmax from 2010 to 2017.
Licence details :
It’s a node locked licence. (you can only use it on one computer, but you can bake the result to open the scene and render it on other computers).
To get your Mac Address, you can run this tool inside 3dsmax.
The result of two days of experiments around MouseTools.
You can use it to paint and distribute objects (copy or instances) on the grid or on surfaces. With Random controls, collisions detection, attachment surface…
You can paint all the max objects (geometries, helpers, proxies…)
This tool will allow you to assign a wirecolor to a selection through a customizable palette.
You can save and reload.
1 : The 1st colorpicker is to distribute in a gradient way the chosen color on the other 9 colorpicker.
2 : The boutons “Set” under each colorpicker set the corresponding color to selected objects in your scene.
3 : The ID button place in each colorpicker basic colors, to help preparing an ID render pass.
4 : The Rnd button set in each colorpicker a random color
– You can now save and reload, whenever you want and from one scene to another, your own color panels.