/ R&D
Collision R&D
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  Maxscript Experimentations using Collisions. 1st : Uncollider Maxscript : to prevent a selection of objects to collide, position, rotation and scale values. realtime and, or keyframe 2nd : Collision Rigger : A maxscript to create a point for all … Read More

Tree R&D
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Using PFlow. Animated grow, Collision with mesh, all parameters are keyable, Sun Influence, leaves grow…   My 1st pure Maxscript tree Creator. using L-system (Lindenmayer Systems) Still In developpement. With Sun Influence and many parameters and random values. The final … Read More

Maxscript Joystick
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A Joystick, only programmed with Maxscript. It returns a point2 value, and so It can control what you want, positions, rotations, scale, or any variable you want.  

OverMorpher
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Updates : – random morphs – random on selection to easily create crowds – Point cache Autowalk : animation based on travel distance, and auto rotation following trajectory. Tests with another script still in developpement : Mini Crowd.     … Read More

Feather tools
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A quick wip of an old script It’s not directly an update for my last feather tool. Just a different approach. The previous one used the vertices to place the feathers, and if you wanted to have a big amount … Read More

SNOW GUN
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  A quick adaptation of SNOWGUN but… in REALTIME !!! Only the crunch borders is not realtime and is created in one click button with fiew options. You can snow all your scene in one time. Or for different reasons … Read More

Offset Modifier
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  A new modifier for 3dsmax. it’s a bit like a ripple modifier, but directly controlled by an animated point. So you can animate it as you want, keyframed, with a noise controller for exemple or a spring controller to … Read More

SplinePush Modifier
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  A new maxscript modifier created to challenge myself. Based on this tutorial in Softimage ICE : vimeo.com/groups/ice/videos/67972710 Create a push deformation along splines, with a lot of controls, and a Curve control to adjust the profile. You also can … Read More

Muscle and Skin sliding R&D
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  This is an overview of some researches I’m doing for Muscles and skin sliding inside 3dsmax. No existing muscle or skinSliding plugin, only custom tools and personal workflow. So only a custom modifier to do the skin projection, a … Read More

Sliced Plane Object
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this is just R&D for the moment, on a new object plugin. To help you creating brick walls, and different types of 2D animated paterns ( like futuristic GUI…etc ). Ground collision option and cutter option. Feel free to share … Read More

Spline Brush R&D
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I made this video to show you a little R&D I did last week. the idea is to make a tool to brush any Splines as if they were hairs. for the moment it only works on a 2D scenario, … Read More

Tree Painter
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Tree Painter v2 Updates : WIND, custom Leaves animations, multiple leaves types, surface painting.   00:28 – 1:33 : Custom leaf Animations. 1:34 – 2:20 : Multiple leaves types. 2:23 – 3:02 : Leaves distribution by branches types. 3:03 – … Read More

Retopo Wrapper – WIP
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This is a quick attempt to make my own retopology tool.set. Two days of work, no plugin, no 3dsmax ribbon, only pure maxscript. You can use all the editable poly tools and shortcuts you know, it’ll project the selected subelements … Read More

Scene Optimizer
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This maxscript is very usefull in production. It allows to hide in a new layer all the objects which are outside of the camera view. On one frame or an animation.It’s executed on an objects selection.    

Spline IK
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Maxscript tool for helping bending limbs effortlessly. You can add Controll points where and when you want during the animation process to refine the curve. Twist bones with no flipping. For easy control ropes, bendy arms…     Update : … Read More

Walker Procedural Autorig
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A Maxscript Tool to create automatic walk cycle and project it on the ground. Realtime walking moving the master. The walkcycle is multiplied by the traveled distance using custom scripted controllers. It can be applied on legs but also on … Read More

Super Spring
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No 3dsmax Spring controller, no key backing, just a custom script controller. Auto-create a scripted Bone chain using a point selection.

Noise Animator
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Automatic wheel rigging Tool. Realtime rotations based on Controler movements. Not perfect, some bugs are still here, just test it. A new version is coming soon

Face AutoRIg
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Here is a tool to automatically rig any face. With a lot of usefull tools like mirror pose fonctions, a pose manager to save and reload facial expressions. I also wrote a facial mocap method, based on a 2D tracking … Read More

Rotation Spring
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A comparison, betweenTentacle Creator, Rotation Spring and Rotation-Tentacle Spring. The first is a Procedural animation tool for tentacle motion. The Second, Is like a spring, but on rotations, you can apply it on a bone chain. It creates delay rotation … Read More

Sticky Cluster
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Add controllers to a mesh animated by morphers.These controllers follow the mesh deformation and you can skin your mesh with them. You can add morphers after the creation of clusters, or at any time.You can move, scale and rotate these … Read More

Grass Animator
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It creates grass using existing grass model and ground geometry. You can use map to distribute grass on the ground. Many controls on the Master for animation, placement, rotation… It use a classic 3ds Wind Force, that you can modify … Read More

Rig Hunter
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You can see a quick demo of it at the begining of my rigging reel. Modular AutoRig Tool, Maxscripted, bipeds, quadrupeds, multipeds. You can add each body parts where you want, as many fingers as you want on hands… Features … Read More

Noise Animator
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This Maxscript allows to apply to an object selection random positions rotations and scales. ? On one frame or an animation. It keyframe every frame or each “x” frame. The axes can be set separatly andcan be limited to precise … Read More

Spline Tracer
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A Maxscript to generate a spline following the movement of the picked object. The growth is animate, You also can grow bones with the spline, or draw a spline realtime when you move the picked object  

Anim Transfert
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To continue the serie of tools for motion graphics, I wrote two new scripts that allows to transfer the animation of an object on others with offset. You can do it in realtime using AnimTransfert-Realtime and bake it in keyframe, … Read More

Smooth Replacer
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With this tool you can optimize the objects which have a Turbosmooth modifier. It detects the objects with a turbosmooth modifier and links the iteration number to the camera distance or another object distance. Visible in viewport to check or … Read More