Collision R&D

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Maxscript Experimentations using Collisions.

1st : Uncollider Maxscript : to prevent a selection of objects to collide, position, rotation and scale values. realtime and, or keyframe

2nd : Collision Rigger : A maxscript to create a point for all vertex position, or only at vertex selection position. The Mesh is influenced by these points using skin, the object is deformed when it collides another.

3rd : Collision Deformer : A Maxscript plugin that can be applied to any object, and generate multiple style vertex deformations when collides to an objects list.

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