Marvelous Designer to quad clean topology 3ds max

Source :

credits : Salim Ljabli


I’ve started exploring Marvelous designer and try to see how i can integrate it in my workflow, to save me time and speed up my work pace .

Here is a trick i used to use for detailing on complex shapes but works fine to convert the tris to quad or better say to build a clean base topology for your sculpting .

I’ve used UV to Mesh script.

you can also use slideknit script it almost does the same thing the only difference is speed.

i prefer using UV to mesh because it also offer an option to detach mesh based on uv seams

i hope this was helpful to you.


2 images to show you difference :

Quads from Marvelous designer :


Base model done in 3ds max using the same technique :