The result of two days of experiments around MouseTools. You can use it to paint and distribute objects (copy or instances) on the grid or on surfaces. With Random controls, collisions detection, attachment surface… You can paint all the max objects (geometries, helpers, proxies…)
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Fur Guides Painter is a new tool, which will drastically speed your hair&Fur, Ornatrix and HairFarm workflow.
If like me you are tired to try to brush Hair&Fur using the given brushes, because it just takes too long to have the results your need, this tool is definitely for you.
You will almost never have to use the hair&Fur or ornatrix brushes anymore, and your fur styling will never take more than 10mins or less.
The examples you can see in the begining where really quickly done, using Hair&Fur and the guides painter.The models are free models from Evermotion. And they are just here to show you the natural looking of the fur flow, it’s not about the renderings which was not the point here.
This tool will let you concentrate on the shading and the look of your fur.
Thank you to Paul Smith at busty kelp for the explanations about the autoflow concept.
System requirements :
– 3dsmax from 2013 to 2020.
License details :
It’s a node locked license. (you can only use it on one computer, but you can still use the generated splines and the Hair&Fur on other computers). To get your Mac Address, you can run this tool inside 3dsmax.
A new tool quickly made on my spare time for walls creation.
special options :
offset to put different walls together ; you can create a wall following a spline ; random fonctions to randomise bricks ; random colors in a multisubobject.
you can keep all the bricks separate (for exemple to simulate physics destructions) or collapse your wall in one mesh.
You also can use boolean to create holes or windows.
Snow Gun Painter
To create Snow exactly where you want, but it could be used for many different things.
Use the BlobMesh or the Frost option (requires a license of Thinkbox Frost).
The tool is more interesting and powerful with Frost, but it still works very well with the BlobMesh option.
Directly paint geometry on selected objects.
Press Ctrl to add geometry to itself.
Press Alt to delete geometry.
Press Shift to draw branches.
You can create multiple Blobs with different meshing options, and pick them when you want to continue to work on it, you can bake it in poly when finished. System requirements : – 3dsmax from 2013 to 2020. – a licence of Thinkbox Frost if you have it (otherwise stick with the BlobMesh mode) license details : It’s a node locked license. (you can only use it on one computer, but you can open and render the scenes on other computers). To get your Mac Address, you can run this tool inside 3dsmax.