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OverMorpher Pose Space
OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation.
It is pretty similar to the SkinMorph, Corrective poses driven by your Rig.
Except the poses interpolation is more reliable. The SkinMorph modifier drives the poses depending on the angle between 2 bones.
And because of the nature of rotations in 3d softwares and rotation orders, in some cases, the interpolation doesn’t work as expected.
Mainly on bones which have more than 1 free angle.
This plugin is based on what is called a Radial Basis Function, and in this case it is a bit simplified.
So it doesn’t use angles between poses, but distance between two points, which solves the angle problem, and open new possibilities.
System requirements :
– 3dsmax 2016 to 2020.
License details :
It’s a node locked license. (you can only use it on one computer). It comes with free render version if you don’t want to bake. To get your Mac Address, you can run this tool inside 3dsmax.
Inspired by what Pixar showed on Presto, this tool will really speed up your rigging workflow, but most of all your animation efficiency.
You don’t need anymore to create additional object to control your rigs, everything is triggered by predefined mesh zones and your mouse movements.
So the advantage here, is that it doesn’t slowdown your scene by adding more elements, and most of all, you can control your rig directly on the mesh, without any visual interference, painful Controller selection or separate UI.
So everything becomes very obvious and intuitive. It seems very obvious that it will work well on facial rigs, but you can really control a lot of different types of rigs. System requirements :
– 3dsmax from 2013 to 2020.
License details : Licenses are node locked. (you can only use it on one computer). You don’t need the plugin to open or render a scene, just to create the zones and Animate. To get your Mac Address, you can run this tool inside 3dsmax.