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F.A.S.T
Inspired by what Pixar showed on Presto, this tool will really speed up your rigging workflow, but most of all your animation efficiency.
You don’t need anymore to create additional object to control your rigs, everything is triggered by predefined mesh zones and your mouse movements.
So the advantage here, is that it doesn’t slowdown your scene by adding more elements, and most of all, you can control your rig directly on the mesh, without any visual interference, painful Controller selection or separate UI.
So everything becomes very obvious and intuitive. It seems very obvious that it will work well on facial rigs, but you can really control a lot of different types of rigs.
System requirements :
– 3dsmax from 2013 to 2021.
License details: Licenses are node-locked. (you can only use it on one computer). You don’t need the plugin to open or render a scene, just to create the zones and Animate.
To get your Mac Address, you can run this tool inside 3dsmax.
Bend Biped
It adds to the biped, bend joints on Arms and Legs.
With a slider on Hands and Feets to control the bend value.
It also can be use to create good twist bones.It adds the ability to stretch the Arms and legs.
You just have to skin using these new bones and not the biped ones. But you animate using the original biped bones.
OverMorpher Pose Space
OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation.
It is pretty similar to the SkinMorph, Corrective poses driven by your Rig.
Except the poses interpolation is more reliable. The SkinMorph modifier drives the poses depending on the angle between 2 bones.
And because of the nature of rotations in 3d softwares and rotation orders, in some cases, the interpolation doesn’t work as expected.
Mainly on bones that have more than 1 free angle.
This plugin is based on what is called a Radial Basis Function, and in this case, it is a bit simplified.
So it doesn’t use angles between poses, but the distance between two points, which solves the angle problem, and opens new possibilities.
System requirements :
– 3dsmax 2016 to 2021.
License details :
It’s a node-locked license. (you can only use it on one computer). It comes with a free render version if you don’t want to bake.
To get your Mac Address, you can run this tool inside 3dsmax.
OverMorpher World Space
That’s a new 3dsmax plugin for animation.
It gives you all the freedom that even the best rig can’t.
You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.
It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc
That’s a really cool tool to add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation…etc
It works pretty well with Combine to attach your animated meshes together before the pose sculpt process.
Features :
- Sculpting tools.
- You can sculpt the poses outside 3dsmax and get them back in the plugin easily.
- Quick and easy keyframe access.
- Update and extract poses.
I want to say a big thank you to the beta testers: Will Eades – RealTimeUK David Gondcaille – Ouirdo Matias Zadicoff – Mediaramas Henrique Melo – Ingreme Fernando Fracaroli – Clan VFX
System requirements :
– 3dsmax 2016 to 2021.
License details :
It’s a node-locked license. (you can only use it on one computer). It comes with a free render version if you don’t want to bake.
To get your Mac Address, you can run this tool inside 3dsmax.
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