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OverMorpher Mesh Space

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OverMorpher Mesh Space is the release of what I showed a few years ago: https://hocuspocus-studio.fr/tools/overmorpher/

That’s a new 3dsmax plugin which works like a morpher, but on top of an animated mesh.

It can be placed over a skin modifier, or anything like a point cache or an alembic…etc

Each morph target follows the deformation of a reference vertex, so whatever the animation does before the modifier, the morph will always follow properly.

That’s really handy to add and animate deformations that your rig can’t do, or add different morphologies to copies of the same animated mesh.

Features :

  • Create morph from external meshes.
  • Update morph function.
  • Extract morph function.
  • Update by picking a new mesh.
  • Blend multiple morphs together.
  • Strength values.
  • Cache baking options.


System requirements :

– 3dsmax  2016 to 2021.

License details :

It’s a node-locked license. (you can only use it on one computer). It comes with a free render version if you don’t want to bake.

To get your Mac Address, you can run this tool inside 3dsmax.

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Additional information

3ds Max Version

2016, 2017, 2018, 2019, 2020, 2021


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