Description
Overview
TUTORIAL 1
TUTORIAL 2
use it in a different way.
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OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation.
It is pretty similar to the SkinMorph, Corrective poses driven by your Rig.
Except the poses interpolation is more reliable. The SkinMorph modifier drives the poses depending on the angle between 2 bones.
And because of the nature of rotations in 3d softwares and rotation orders, in some cases, the interpolation doesn’t work as expected.
Mainly on bones which have more than 1 free angle.
This plugin is based on what is called a Radial Basis Function, and in this case it is a bit simplified.
So it doesn’t use angles between poses, but distance between two points, which solves the angle problem, and open new possibilities.
System requirements :
– 3dsmax  2016 to 2019.
License details :
It’s a node locked license. (you can only use it on one computer).
It comes with free render version if you don’t want to bake.
To get your Mac Address, you can run this tool inside 3dsmax.
Overview
TUTORIAL 1
TUTORIAL 2
use it in a different way.
3ds Max Version | 2016, 2017, 2018, 2019 |
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That’s a new 3dsmax plugin for animation.
It gives you all the freedom that even the best rig can’t.
You can sculpt your poses in animation at a specific time,
and your corrective poses are blended on top of your mesh deformations.
It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc
That’s a really cool tool to add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation…etc
It works pretty well with Combine to attach your animated meshes together before the pose sculpt process.
Features :
I want to say a big thank you to the beta testers :
Will Eades – RealTimeUK
David Gondcaille – Ouirdo
Matias Zadicoff – Mediaramas
Henrique Melo – Ingreme
Fernando Fracaroli – Clan vfx
System requirements :
– 3dsmax 2016 to 2019.
License details :
It’s a node locked license. (you can only use it on one computer).
It comes with free render version if you don’t want to bake.
To get your Mac Address, you can run this tool inside 3dsmax.
OverMorpher Mesh Space is the release of what I showed a few years ago:
https://hocuspocus-studio.fr/tools/overmorpher/
That’s a new 3dsmax plugin.
It works like a morpher, but on top of an animated mesh. It can be placed over a skin modifier, or anything like a point cache or an alembic…etc
Each morph target follows the deformation of a reference vertex, so whatever the animation does before the modifier, the morph will always follow properly.
That’s really handy to add and animate deformations that your rig can’t do, or add different morphologies to copies of the same animated mesh.
Features :
System requirements :
– 3dsmax 2016 to 2019.
License details :
It’s a node locked license. (you can only use it on one computer).
It comes with free render version if you don’t want to bake.
To get your Mac Address, you can run this tool inside 3dsmax.
Inspired by what Pixar showed on Presto, this tool will really speed up your rigging workflow, but most of all your animation efficiency.
You don’t need anymore to create additional object to control your rigs, everything is triggered by predefined mesh zones and your mouse movements.
So the advantage here, is that it doesn’t slowdown your scene by adding more elements, and most of all, you can control your rig directly on the mesh, without any visual interference, painful Controller selection or separate UI.
So everything becomes very obvious and intuitive.
It seems very obvious that it will work well on facial rigs, but you can really control a lot of different types of rigs.
System requirements :
– 3dsmax from 2013 to 2019.
License details :
Licenses are node locked. (you can only use it on one computer).
You don’t need the plugin to open or render a scene, just to create the zones and Animate.
To get your Mac Address, you can run this tool inside 3dsmax.
This tool is derivated from EchOoo and Multimesher,
I have it since I released these two tools and use it a lot in production, so I think it’s gonna be useful for you.
It’s very helpful to combine multiple animated meshes into one,
without loosing their animations and deformations.
Features :
System requirements :
– 3dsmax from 2010 to 2019.
License details :
It’s a node locked license. (you can only use it on one computer).
Free Render version to put on your render nodes.
To get your Mac Address, you can run this tool inside 3dsmax.
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