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OverMorpher World Space

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That’s a new 3dsmax plugin for animation.

It gives you all the freedom that even the best rig can’t.

You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.

It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc

That’s a really cool tool to add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation…etc

It works pretty well with Combine to attach your animated meshes together before the pose sculpt process.

Features :

  • Sculpting tools.
  • You can sculpt the poses outside 3dsmax and get them back in the plugin easily.
  • Quick and easy keyframe access.
  • Update and extract poses.


I want to say a big thank you to the beta testers: Will Eades – RealTimeUK David Gondcaille – Ouirdo Matias Zadicoff – Mediaramas Henrique Melo – Ingreme Fernando Fracaroli – Clan VFX


System requirements :

– 3dsmax 2016 to 2021.

License details :

It’s a node-locked license. (you can only use it on one computer). It comes with a free render version if you don’t want to bake.

To get your Mac Address, you can run this tool inside 3dsmax.

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Matias Zadicoff beta test01

Matias Zadicoff beta test01


How to use it with Combine

Additional information

3ds Max Version

2016, 2017, 2018, 2019, 2020, 2021


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