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OverMorpher World Space

90.00€ TTC

That’s a new 3dsmax plugin for animation.

 

It gives you all the freedom that even the best rig can’t.
You can sculpt your poses in animation at a specific time,
and your corrective poses are blended on top of your mesh deformations.
It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc

That’s a really cool tool to add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation…etc

 

It works pretty well with Combine to attach your animated meshes together before the pose sculpt process.

 

Features :

  • Sculpting tools.
  • You can sculpt the poses outside 3dsmax and get them back in the plugin easily.
  • Quick and easy keyframe access.
  • Update and extract poses.

 

I want to say a big thank you to the beta testers :
Will Eades – RealTimeUK
David Gondcaille – Ouirdo
Matias Zadicoff – Mediaramas
Henrique Melo – Ingreme
Fernando Fracaroli – Clan vfx

 

System requirements :

– 3dsmax 2016 to 2017.

Licence details :

It’s a node locked licence. (you can only use it on one computer).

It comes with free render version if you don’t want to bake.

To get your Mac Address, you can run this tool inside 3dsmax.

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Product Description

Overview

Workflow 

Matias Zadicoff beta test01

Matias Zadicoff beta test01

 

How to use it with Combine

Additional Information

3ds Max Version

2016, 2017

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