Rig Department
With 10 years of experience as Character specialists, we have rigged a lot of characters and creatures for different studios, on feature films, live-action movies, commercials, series, and game cinematics.
We are now doing this as an outsource rigging service, so we can be the Rigging department you need.
Our goal is to provide robust and animator-friendly rigs and animation tools that fit perfectly into your animation pipeline.
We are highly creative problem solvers and we use inhouse technology to automate time-consuming tasks and increase the quality of the work we do for you.
We can easily scale our team to absorb different project sizes.
the TEAM
![laurent_basset](https://hocuspocus-studio.fr/Rigging/wp-content/uploads/2020/04/laurent_basset-thegem-person.jpg)
Laurent BASSET
![clovis_gay](https://hocuspocus-studio.fr/Rigging/wp-content/uploads/2020/04/clovis_gay-thegem-person.jpg)
Clovis GAY
Character TD / Tool dev
![Jeremy_angonin](https://hocuspocus-studio.fr/Rigging/wp-content/uploads/2020/04/Jeremy_angonin-thegem-person.jpg)
Jeremy Angonin
WHAT WE USE
![3ds_Max_logo](https://hocuspocus-studio.fr/Rigging/wp-content/uploads/2020/09/3ds_Max_logo-300x82.png)
![Mudbox Mudbox](https://hocuspocus-studio.fr/Rigging/wp-content/uploads/2020/09/Mudbox-150x125.png)
![Zbrush Zbrush](https://hocuspocus-studio.fr/Rigging/wp-content/uploads/2020/09/Zbrush-1-150x125.png)
![Logo01_Small Logo01_Small](https://hocuspocus-studio.fr/Rigging/wp-content/uploads/2020/09/Logo01_Small-295x157.png)